For your search query Sonic Heroes Soundtrack Hq Event 2 MP3 we have found 1000000 songs matching your query but showing only top 10 results. Now we recommend you to Download first result Sonic Heroes Soundtrack HQ Event 2 MP3 Please Note. 2017-8-2 The Sonic Heroes Official Soundtrack was released in North America on November 9, 2004. Triple Threat: Sonic Heroes Vocal Trax, which includes the original vocal theme songs from the Sonic Adventure game soundtrack, was released in Japan on February 4, 2004.
Sonic Heroes[a] is a 2003 3Dplatform game in Sega's Sonic the Hedgehog series. Set six months after the events of Sonic Adventure 2, the story follows four individual groups of characters in their quests to find Doctor Eggman; meanwhile, Metal Sonic secretly manipulates these events. Sonic Heroes features twelve playable characters divided into pre-determined teams of three. Gameplay requires players to switch between team members and take advantage of each's unique abilities to complete levels, and collect the seven Chaos Emeralds in special stages.
The game was produced in commemoration of the series' twelfth anniversary. Sonic Team USA handled development, led by Yuji Naka and Takashi Iizuka. The team aimed to make Sonic Heroes feel like a standalone game rather than a continuation of the Sonic Adventure games, and built the game using the RenderWaregame engine. Sonic Heroes was the first multi-platform Sonic game—produced for the GameCube, PlayStation 2, Xbox, and Microsoft Windows—and was released in Japan in December 2003, with a worldwide release following in 2004.
Reviewers were polarized by Sonic Heroes. They praised the game for focusing on fast gameplay and wrote it was much closer to the series' original 2D entries; for these reasons, some called it an improvement from the Sonic Adventure games. The graphic design and detailed environments and textures were also considered highlights. However, it was derided for not addressing the problems of past Sonic games, such as poor camera controls and incoherent voice acting. The game was a major commercial success, selling 3.41 million copies, and was branded under the Player's Choice, Platinum Hits, and Greatest Hits lines for the GameCube, Xbox, and PlayStation 2, respectively.
Sonic Heroes is a 3Dplatform game similar to previous Sonic the Hedgehog games.[1] In the Sonic series platform game tradition, the player must complete a series of levels to advance the story. Players collect rings to protect themselves and earn extra lives.[2]Robot enemies are scattered around levels, and must be defeated by jumping on them or by other means of attack. The game begins with a tutorial[3] followed by fourteen normal levels[4] and seven boss fights.[3] While the preceding Sonic Adventure games for the Dreamcast featured elements of action-adventure and exploration, Sonic Heroes has a greater focus on speed-based platforming and action gameplay.[2][5] For this reason, video game journalists have written that the game plays much closer to the 2D Sega GenesisSonic games, rather than the Dreamcast games.[2][4][6]
The player navigates through the game using a team of three different characters.[2] There are four teams: Team Sonic (Sonic the Hedgehog, Miles 'Tails' Prower, and Knuckles the Echidna); Team Dark (Shadow the Hedgehog, Rouge the Bat, and E-123 Omega); Team Rose (Amy Rose, Cream the Rabbit, and Big the Cat); and Team Chaotix (Espio the Chameleon, Charmy Bee, and Vector the Crocodile).[1] When the team reaches the end of a level, they are graded based on their performance; an 'A' rank is highest, while an 'E' is lowest.[5]
Team Rose, Team Sonic, and Team Dark represent easy, medium, and hard difficulties respectively, with the harder difficulties featuring longer stages and tougher enemies.[4] Team Chaotix's levels are mission-based, requiring players to fulfill a specific objective in order to clear each level.[7] Each team contains three character types: Speed, Power, and Flight, which the player toggles between at any time, also changing the team's running formation.[7] Speed characters can perform homing attacks (which allow them to lock onto enemies and objects) and light dashes (which allow them to dash across lines of rings), and can form whirlwinds to climb up poles; Power characters can break through objects and glide on air fans; and Flight characters can temporarily fly in the air and attack airborne enemies. By acquiring certain items or enemies, characters can level up, becoming more efficient when fighting against enemies.[3]
By collecting keys hidden within levels and reaching the end of a level without getting hit, players can enter special stages. In special stages, players dash across a tube, collecting spheres containing boost power whilst avoiding obstacles. There are two types of special stages: Bonus Challenge and Emerald Challenge. Bonus Challenges are optional, simply awarding the player with extra lives. Emerald Challenges task the player with catching a Chaos Emerald before it disappears. If players can collect all seven emeralds and clear each team's story, an additional Last Story is unlocked.[3] The game also features a multiplayer mode, in which players can race or battle against each other.[4]
Six months after the battle aboard the Space Colony ARK,[b] Sonic, Tails, and Knuckles receive a letter from Doctor Eggman. Eggman claims to have an ultimate weapon that he will use to take over the world in three days. As the team sets off to put a stop to Eggman's plans, Amy, who is infatuated with Sonic, teams up with Cream and Big to help them search for their missing friends, Chocola and Froggy, who were supposedly seen being kidnapped by Sonic. Elsewhere, Rouge infiltrates one of Eggman's bases, where she discovers Shadow, who was presumed dead following the Space Colony ARK incident, and a discarded robot named E-123 Omega. With Shadow missing his memories and Omega seeking revenge against Eggman for sealing him away, Rouge, who wants to get a hold of Eggman's treasure, forms a team with them. Meanwhile, the Chaotix Detective Agency, formed of Vector, Espio, and Charmy, receive a job from a mysterious client who communicates with them via walkie-talkie, which they blindly accept due to needing the money.
As the teams make their way towards Eggman's whereabouts, clashing with each other along the way, many of the characters start having doubts about the identity of their true adversary. Unbeknownst to them, someone is hiding behind the scenes, posing as Eggman and secretly obtaining data from his enemies. After Eggman's final machine is defeated, Team Dark uncovers a series of androids resembling Shadow, Team Rose is reunited with Chocola and Froggy, and Team Chaotix discover that their mysterious client is actually the real Eggman, who had been locked away by his impostor, revealed to be Metal Sonic. Using the data he had copied from his enemies, Metal Sonic transforms himself into the Metal Overlord in order to prove himself as the ultimate being. However, Sonic uses the power of the Chaos Emeralds to transform into Super Sonic and, with help from his teammates, defeats Metal Overlord, who reverts to normal. As the heroes disperse, Sonic and his team run off in anticipation of their next adventure.
Sonic Heroes was developed by the 19-member Sonic Team USA in San Francisco[8] to commemorate the Sonic series' 12th anniversary. Development was led by producer Yuji Naka and director Takashi Iizuka[9] and lasted 20 months. The majority of the development team had worked on previous Sonic games.[8] Iizuka stated that he did not want to make the game a sequel to Sonic Adventure 2, as he was worried only fans of the series would buy the game and was interested in returning to a gameplay style similar to the Genesis games. Therefore, the team instead decided to design Sonic Heroes so casual players not familiar with Sonic could adapt to it.[8][10] The game does include references to the stories of the Sonic Adventure games, but it otherwise features its own style and gameplay.[11]
Sonic Heroes was the first multi-platform Sonic game: in addition to its GameCube version, it was also developed for the PlayStation 2 and Xbox.[12] Unlike previous games, which had been made using tools built by Sega,[13] Sonic Team partnered with Criterion Software to use the RenderWaregame engine so the game could be programmed and portedwith ease to each platform.[14] Though Sonic Team was able to transfer some textures and models from the Sonic Adventure games into Sonic Heroes, most of the game was built from scratch.[13] The team found challenges in working with the Xbox and PlayStation 2, platforms with which they had very little experience.[12] The content in all versions is the same, but the PlayStation 2 version runs at 30 frames per second (FPS) in contrast to the other versions running at 60 FPS. Noah Musler of Sega explained that running the PlayStation 2 version at 60 FPS would have caused performance problems, so it was slowed down.[13] Iizuka and Naka had a conversation over whether or not to include content exclusive to certain versions, but decided not to, citing a desire for buyers to have the same experience regardless of the console they played it on.[5]
Sonic Team was interested in making Sonic Heroes's narrative feature three characters teaming up to overcome evil, rather than Sonic Adventure's approach of each character having their own individual story. This led to the conception of the game's 'team action' concept.[8] Iizuka stated Sonic Team had a considerable amount of freedom in designing the game due to its new scope. The Chao-raising system—a staple of the series since Sonic Adventure—was removed because Sonic Team feared it would disrupt the pace of the game. With the Chao's removal, the Flickies were also eschewed. To improve replay value, the grading system was made more difficult. The special stages from the 2D games were also revived to 'refresh players' minds' and change the game's pace.[5] Player reactions to previous games influenced the design of the game; for example, the team did not include Big's fishing from Sonic Adventure and Tails' shooting from Sonic Adventure 2 after receiving criticism for both modes.[13]
The Chaotix, who had previously appeared in the 1995 spin-off Knuckles' Chaotix, were revived for Sonic Heroes. According to Iizuka, the Chaotix were brought back because Sonic Team thought the characters were unique and had never used them. Iizuka also said he did not consider the Chaotix in Sonic Heroes the same team that appeared in Knuckles' Chaotix, claiming to have simply created new characters using the same designs from 1995.[5] The game marks the debut of E-123 Omega in the Sonic series.[15] Cream the Rabbit was created specifically for Sonic Heroes, but was introduced in 2002's Sonic Advance 2[16] to make the game easier for beginning players.[17] Sonic Team wanted to include as many teams as possible, but time constraints and a desire to keep the gameplay balanced prevented this.[5] The game also features several computer animated cutscenes produced by Vision Scape Interactive.[18]
Jun Senoue composed the majority of the Sonic Heroes soundtrack. Senoue's band Crush 40 performed the main theme, 'Sonic Heroes', and the final boss theme, 'What I'm Made Of'. Other songs were performed by Ted Poley, Tony Harnell, Kay Hanley, and Gunnar Nelson.[19] Iizuka has said that the intention was for the music to return to the roots of the Sonic experience and to be exciting and fast-paced.[5]
Naka declared 2003 'Sonic Year': in addition to Sonic Heroes, a McDonald'sHappy Meal toy line based on the Sonic series and Sonic Xanime series were launched, exposing the franchise to a new generation of potential gamers.[5]Sonic Heroes was released in Japan on December 30, 2003, two weeks later than Sega intended because the company wanted to ensure there were 'no compromises' in the final product.[20] The GameCube version was released in North America on January 6, 2004, followed by the Xbox and PlayStation 2 versions on January 27.[21] The European version was released on February 2, 2004.[22] November 2004 saw a release of a Microsoft Windows version.[23] The game was rereleased as part of the Sonic PC Collection for Windows on October 2, 2009,[24] and PS2 Classics line for the PlayStation 3 on February 22, 2012.[25]
Get iTunes on iOS, Android, Mac, and Windows
47 Songs, 1 Hour 27 Minutes
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Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes, Naofumi Hataya | |
Tee Lopes, Naofumi Hataya | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Wildstyle Pistolero (Mirage Saloon Zone Act 1 K Mix) | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes, Naofumi Hataya | |
Tee Lopes, Naofumi Hataya | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Egg panicky - Egg Reverie Zone Pinch Mode (Soundtest Only) | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes, Naofumi Hataya | |
Who's the boss? (Hard Boiled Heavies Mischief Scene) | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes | |
Tee Lopes |
- 47 Songs, 1 Hour 27 Minutes
- Released: Jan 17, 2018
- ℗ SEGA
![Sonic Sonic](/uploads/1/2/5/7/125794838/971095977.jpg)
74 Ratings
Phenomenal
Tee Lopes hits this OST out of the park through and through. If you’re wondering why Green Hill, Chemical Plant, and Oil Ocean aren’t on here, don’t complain. Every time SEGA uses songs from Sonic 1 and 2 in any way they have to pay Masato Nakamura who made Sonic 1 and 2’s soundtracks. They just didn’t pay him to release the songs on this release, that’s all.
Almost Perfect
The songs for the first two acts(Green Hill and Chemical Plant are missing)
It’s an incomplete soundtrack
Title says it all, it’s incomplete. The tracks that are in there are awesome, but fans want to have access to the whole soundtrack on all available platforms. Leaving out Sonic 1 and 2 tracks just ain’t gonna cut it. Release the whole soundtrack Sega!